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Thread Statistics | Show CCP posts - 40 post(s) |
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CCP Ytterbium
C C P C C P Alliance
3552
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Posted - 2014.06.10 13:37:00 -
[1] - Quote
Hello people,
With Singularity open for feedback we would like to hear what you have to say about the new features coming for Crius. This particular thread is to discuss starbase changes, mainly:
- Reprocessing Array improvements
- Compression Array
- Removal of remote blueprint usage
- No more faction standings for high-sec anchoring
- Control Tower may now be anchored in 0.8+ solar systems
- New corporations have to wait 7 days before anchoring Control Towers
- Improving Assembly Arrays and Mobile Laboratories
- Starbase defense management, with anchoring skill reduction from 5 to 4
A Dev Blog is currently in the pipeline to explain all of those in more details. You can also refer to this thread for more information on Assembly Array and Mobile Laboratory changes. |
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CCP Ytterbium
C C P C C P Alliance
3552
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Posted - 2014.06.10 15:12:00 -
[2] - Quote
Valterra Craven wrote:CCP Ytterbium wrote:Hello people,
New corporations have to wait 7 days before anchoring Control Towers What is the intended purpose for this?
It's to provide a waiting time when receiving a war declaration before forming a new corporation and moving all the Starbase assets there. |
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CCP Ytterbium
C C P C C P Alliance
3553
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Posted - 2014.06.10 17:07:00 -
[3] - Quote
Velicitia wrote:Looks like the (hisec) Repro Array is misbehaving.
Skills --> 5/5/5 Refining, Refinery Efficiency, Veldspar Processing Batch --> 1 x veldspar (100 units) Edit -- oh, have the 4% implant too.
POS Result -- 215 Raw Spreadsheet Result (POS) -- 311.25
For reference, stations seem to be OK: Tax --> 5% (as listed in game -- standings actually bring this down to approximately 3% based on real losses) Overall -> "70% yield" in station, according to ingame repro window
Station Result -- 289 Raw Spreadsheet Result (Station) -- 289.67
Yes indeed, Reprocessing Arrays aren't taking skills into account yet. |
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CCP Ytterbium
C C P C C P Alliance
3560
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Posted - 2014.06.13 10:19:00 -
[4] - Quote
Velicitia wrote:CCP Ytterbium wrote:Velicitia wrote:Looks like the (hisec) Repro Array is misbehaving.
Skills --> 5/5/5 Refining, Refinery Efficiency, Veldspar Processing Batch --> 1 x veldspar (100 units) Edit -- oh, have the 4% implant too.
POS Result -- 215 Raw Spreadsheet Result (POS) -- 311.25
For reference, stations seem to be OK: Tax --> 5% (as listed in game -- standings actually bring this down to approximately 3% based on real losses) Overall -> "70% yield" in station, according to ingame repro window
Station Result -- 289 Raw Spreadsheet Result (Station) -- 289.67 Yes indeed, Reprocessing Arrays aren't taking skills into account yet. Aww Well, at least you're aware then . Any timeline for kicking the POS code into behaving ... or just "soon(tm)"?
I could say "during the next few weeks" but I'm not sure that would help |
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CCP Ytterbium
C C P C C P Alliance
3560
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Posted - 2014.06.13 10:19:00 -
[5] - Quote
Darkblad wrote:(updated copy of a post I made in the reprocessing feedback thread) Compression Array AttributesThree entries that may be obsolete/wrong Refining Yield Multiplier (0.55x), Operational Duration (10.00s) and Restricted to Security Level Less Than (1) Multiplier is x 0.52 in case the attribute is used that way. Reprocessing is instant. I Successfully anchored/put online Reprocessing and Compression Arrays in Pator, which is true 1.0. Tower AnchoringI also anchor a tower in Lustrevik which is one of the restricted systems, at least for PI.
Thanks for spotting this. |
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CCP Ytterbium
C C P C C P Alliance
3560
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Posted - 2014.06.13 10:23:00 -
[6] - Quote
TigerXtrm wrote:Blue Harrier wrote:A little disappointed with the following; I set up a POS (first one ever) and installed a Compression Array and a Reprocessing Array to test how they work.
Took some Veldspar ore to the compressor and it compressed instantly (after working out the none intuitive drag/drop/must get closer to activate storage). Carted the compressed ore back to a station to reprocess it and was presented with a very easy to use double window with tool tips explaining what skills were giving what bonuses, amount lost, amount as tax etc, loved it.
The next batch I dropped into the reprocessing array at the pos, right clicked, select reprocess, and done.... What the heck no window giving details, nothing.
So is this something in the pipeline or do we have to endure this none intuitive basic window thing?
POS code is creepy and messy. Do not speak of it. I'm willing to forgive the lack of interface or massive updating surrounding POS's in the knowledge that their overhaul is actually in the pipeline and that wasting time on it now is probably not best idea.
That's exactly why we couldn't attach the new Reprocessing UI to Starbases (for now). When CCP Tuxford had a glimpse at the code he fainted, begging for mercy, asking us to spare him because he has a family that he needs to feed and all the usual stuff.
Poor thing. |
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CCP Ytterbium
C C P C C P Alliance
3673
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Posted - 2014.07.17 17:01:00 -
[7] - Quote
Unsticked and locked.
Please post feedback in the Crius consolidation thread, and don't forget we have a known issue thread as well. |
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